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Experience an epic and captivating adventure in "Our Dying World", a story-driven RPG created using the RPG Maker software. Join Max and Ryker as they leave their village to become powerful adventurers and uncover the mystery behind the vanishing of magic in the land of Elorant.

Immerse yourself in the game's rich storyline, with fully voice-acted cutscenes and heart-to-heart events that will shape your relationships with party members and impact the outcome of your journey. Make crucial decisions that will determine the fate of your companions and affect the game's ending. Test your bravery by facing off against secret legendary bosses in each chapter.

Features

    • Three different story routes. During the course of the game, your decisions about main quest events and the choices you make regarding your companions determine how the story will continue, and which ending you receive.

    • Heart To Heart events. You can find these while exploring the world of Elorant in order to become closer to your party members! Learn more about your companions and their world as you work toward the best possible ending.

    • Crafting. On your journey, you will find plenty of resources to help you craft powerful magic stones of life-saving potions. If you have no interest in such a mechanic you can simply sell what you find at a vendor for better gear.

    • Secret Legendary Bosses. In each chapter of the game, there will be one secret legendary boss you can fight, if you're brave enough that is.


    (Everything you see is subject to change in the future.)

    Discord Link: https://discord.gg/6V7tVfU

    Kickstarter page: https://www.kickstarter.com/projects/therealtron/our-dying-world

    Twitter Link: https://twitter.com/ODWRPG

    Download

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    Click download now to get access to the following files:

    Our Dying World 0.7.4.zip 895 MB

    Development log

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    Comments

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    It's been a while since it got updated, so... is this going on? (I just installed the game)

    (+1)

    It's still being worked on daily! It's going to receive a balance and small polish update sometime in august most likely but without any new content. Please keep in mind this a demo, the expected full release is to be in early/mid 2025 and will be a commercial/paid product.

    Thanks

    (1 edit) (+1)

    How you can reach the limit break skill is TP fully. You need to reach level 10 to get a skill limit break. How do you explain why Boss is immune to the stun, freeze, sleep, doom, and Instant death?

    (1 edit) (+4)

    This is Truly what True retro jrpg players need in their lives. Well done mechanics, Balance battles, beautiful maps with lots of Optional Exploration for the player, a beautiful achievement system and Most of all Excellent Voice Acting Scenes. This game also can compete with the AAA titles out there!

    Not a bad game! I apporve!

    (1 edit) (+4)

    Finished the demo, and I'm happy there is a game with full Voice Act, and it's actually GOOD. 

    It makes the game much more enjoyable.

    The game also got a nice cast and story.

    Totally would recommend.

    (+1)

    Greetings,
    Been playing through this game and having a really good time with it. The game has great map design, and alot of polish and features you wouldn't normally find in RPG Maker titles.

    That being said I've had to hold my playthrough as I've encountered what is essentially a game-breaking bug (game version is 0.4.3), which is preventing me progressing without reloading an earlier save file:

    -When attempting to interact with the Minecart in Minecart Cave 1F, just at the entry from Seaside Road, the game locks-up with an error saying it can't find img/faces/Max.png. I tried to insert a dummy (correctly MV formatted) png file into the game at the specified location in the game directory, but it did not solve the bug; I didn't need to be there yet (as it was prior to finding Aria) so I avoided the minecart for now instead, unfortunately...

    -The same bug occurs when you speak to the Adventurer's Guild clerk in Angel's Landing after having completed the *Redacted* Turtles sidequest. The quest hand-in is automatic and unfortunately you need to speak to this NPC as part of the story after the events at Aria. By constantly hitting Retry on the missing file error, you can still move around the Guild a bit, but once you leave the map to attempt to go back to the town proper, RPG Maker will get stuck at the "Now Loading" screen not matter how much you hit 'Retry'.

    Other bugs I encountered, though these are far more minor:

    - There is a flower in the top-left of Aria that let's you climb up a mountain that I presume is supposed to be impassable. To get up the mountain, stand on the adjacent flower at the lower level then walk to the flower on the edge of the cliff. You can head straight back down, so no big deal, but a bug is a bug.

    -It seems you are aware already, but the game does not seem to play nice with Controllers. Pressing LB/RB just once to boost abilities results in a 3-step boost regardless; I solved this by using xInput software to remap LB/RB to PgDwn/PgUp, but this extra step should not be required to use a controller properly.
    -There is no way I could find to cycle character stats in the shop scene to see how a piece of gear effects anybody other than your first party member with a controller, when attempting to buy gear. You can do it by clicking arrows by the name in the right panel with the mouse, but once again, it'd be better to include controller support for this or use an alternative shop scene with all character stats on summary at once.

    Thanks for reading and the time it took you to make this game; Looking forward to playing more of it once the game-breaking bug is fixed ^_^.

    Hey there! Thanks so much for letting me know it sucks to know that a few of those slipped through the cracks! I fixed the issues you mentioned however, sadly they're going to have to be rolled out with the next big update which is about 2-3 months away.

    In the meantime hopefully, the original files themselves fix the issue for you.

    Appreciate the reply, sadly the file did not work. I think the release build is probably coded to only look for it in the compressed data files, rather than the main directory structure. No worries, I'll just have to try to remember to pick it up again once the next build is out.